Update Mob Effect
Play 0x84, server → client.
play · 0x84 · clientbound (server → client)
Applies or refreshes a status effect on an entity. flags control ambient, particle and icon visibility, and whether the effect is blended. The server sends it when an effect is added or changed; the client renders particles and the HUD icon.
Sent by the server, read by the client. Listen for it with client.on("UpdateMobEffect", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
entityId |
VarInt | |
effectId |
VarInt | |
amplifier |
VarInt | |
duration |
VarInt | |
flags |
UByte |
Send it
import { helpers } from "mc-protocol";
// Speed II for 10 seconds, with the HUD icon but no particles.
await client.sendPacket("UpdateMobEffect", {
entityId: 42,
effectId: 1,
amplifier: 1,
duration: 200,
flags: helpers.mobEffectFlags(["showIcon"]),
});
effectId is the minecraft:mob_effect registry ID. flags is one byte: ambient 0x01, showParticles 0x02, showIcon 0x04, blend 0x08. See Packet flags.
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/UpdateMobEffect.ts