Swing
Play 0x3F, client → server.
play · 0x3F · serverbound (client → server)
Sent when the player swings an arm (attack, block break, or use). hand is main or off hand. The server relays the animation to nearby players via Animate; it does not itself cause damage or interaction.
Sent by the client, read by the server. Listen for it with client.on("Swing", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
hand |
VarInt |
Send it
await client.sendPacket("Swing", {
hand: /* VarInt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/Swing.ts