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Player Combat End

Play 0x42, server → client.

play · 0x42 · clientbound (server → client)

Tells the client that its combat with an entity has ended after duration ticks. The vanilla client does not do anything with it; it exists for legacy combat tracking. Servers send it when the player leaves combat.

Sent by the server, read by the client. Listen for it with client.on("PlayerCombatEnd", (data) => …) on the receiving side.

Fields

Field Type Notes
duration VarInt

Send it

await client.sendPacket("PlayerCombatEnd", {
  duration: /* VarInt */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/clientbound/PlayerCombatEnd.ts

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