Player Combat End
Play 0x42, server → client.
play · 0x42 · clientbound (server → client)
Tells the client that its combat with an entity has ended after duration ticks. The vanilla client does not do anything with it; it exists for legacy combat tracking. Servers send it when the player leaves combat.
Sent by the server, read by the client. Listen for it with client.on("PlayerCombatEnd", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
duration |
VarInt |
Send it
await client.sendPacket("PlayerCombatEnd", {
duration: /* VarInt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/PlayerCombatEnd.ts