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Boss Event

Play 0x09, server → client.

play · 0x09 · clientbound (server → client)

Creates, updates, or removes a boss bar identified by entityUUID. The action selects add, remove, update health, update title, update style (color and dividers), or update flags (darken sky, play boss music, create fog). The client shows or updates the bar at the top of the screen.

Sent by the server, read by the client. Listen for it with client.on("BossEvent", (data) => …) on the receiving side.

Fields

Field Type Notes
entityUUID UUID
action VarInt
title Struct
health Struct
color Struct
dividers Struct
flags Struct

Send it

await client.sendPacket("BossEvent", {
  entityUUID: /* UUID */,
  action: /* VarInt */,
  title: /* Struct */,
  health: /* Struct */,
  color: /* Struct */,
  dividers: /* Struct */,
  flags: /* Struct */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/clientbound/BossEvent.ts

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