Player Rotation
Play 0x49, server → client.
play · 0x49 · clientbound (server → client)
Sets the player’s yaw and pitch without changing position. The server sends it for rotation-only teleports such as /tp with only rotation arguments. relativeYaw and relativePitch make the values offsets from the current rotation.
Sent by the server, read by the client. Listen for it with client.on("PlayerRotation", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
yaw |
Float | |
relativeYaw |
Boolean | |
pitch |
Float | |
relativePitch |
Boolean |
Send it
await client.sendPacket("PlayerRotation", {
yaw: /* Float */,
relativeYaw: /* Boolean */,
pitch: /* Float */,
relativePitch: /* Boolean */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/PlayerRotation.ts