Set Player Team
Play 0x6D, server → client.
play · 0x6D · clientbound (server → client)
Creates, removes, or updates a scoreboard team, or adds and removes members. The mode byte selects the action; team info includes display name, prefix, suffix, color, and flags for friendly fire, name tag and collision visibility. The client uses teams for name coloring, visibility and collision rules.
Sent by the server, read by the client. Listen for it with client.on("SetPlayerTeam", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
team |
String | |
mode |
Byte | Enum: 0 add, 1 remove, 2 change, 3 join, 4 leave. |
displayName |
NBT | Only when mode is add or change. |
prefix |
NBT | Only when mode is add or change. |
suffix |
NBT | Only when mode is add or change. |
nameTagVisibility |
VarInt | Only when mode is add or change. Enum: 0 always, 1 never, 2 hide_for_other_teams, 3 hide_for_own_team. |
collisionRule |
VarInt | Only when mode is add or change. Enum: 0 always, 1 never, 2 push_other_teams, 3 push_own_team. |
color |
Optional | Only when mode is add or change. |
flags |
UByte | Only when mode is add or change. |
players |
Struct |
Send it
await client.sendPacket("SetPlayerTeam", {
team: /* String */,
mode: /* Byte */,
displayName: /* NBT */,
prefix: /* NBT */,
suffix: /* NBT */,
nameTagVisibility: /* VarInt */,
collisionRule: /* VarInt */,
color: /* Optional */,
flags: /* UByte */,
players: /* Struct */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/SetPlayerTeam.ts