Set Beacon
Play 0x34, client → server.
play · 0x34 · serverbound (client → server)
Sent when the player confirms effects in the beacon GUI. primary_effect and secondary_effect are optional mob effect ids. The server checks the payment item and pyramid level, then applies the effects to the beacon block entity.
Sent by the client, read by the server. Listen for it with client.on("SetBeacon", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
primary_effect |
Optional | also primaryEffect |
secondary_effect |
Optional | also secondaryEffect |
Send it
await client.sendPacket("SetBeacon", {
primary_effect: /* Optional */,
secondary_effect: /* Optional */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/SetBeacon.ts