Ticking State
Play 0x7F, server → client.
play · 0x7F · clientbound (server → client)
Tells the client the server’s tick rate and whether ticking is frozen. The server sends it on join and when /tick changes the rate or freezes the game. The client matches its own simulation speed.
Sent by the server, read by the client. Listen for it with client.on("TickingState", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
tick_rate |
Float | |
is_frozen |
Boolean |
Send it
await client.sendPacket("TickingState", {
tick_rate: /* Float */,
is_frozen: /* Boolean */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/TickingState.ts