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Set Jigsaw Block

Play 0x3A, client → server.

play · 0x3A · serverbound (client → server)

Sent when the player saves a jigsaw block GUI. location is the block; name, target, pool, finalState, jointType, selection_priority, and placement_priority are the block entity values. Operator-only; the server updates the block entity.

Sent by the client, read by the server. Listen for it with client.on("SetJigsawBlock", (data) => …) on the receiving side.

Fields

Field Type Notes
location Position also position
name String
target String
pool String
finalState String
jointType String
selection_priority VarInt
placement_priority VarInt

Send it

await client.sendPacket("SetJigsawBlock", {
  location: /* Position */,
  name: /* String */,
  target: /* String */,
  pool: /* String */,
  finalState: /* String */,
  jointType: /* String */,
  selection_priority: /* VarInt */,
  placement_priority: /* VarInt */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/serverbound/SetJigsawBlock.ts

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