Set Jigsaw Block
Play 0x3A, client → server.
play · 0x3A · serverbound (client → server)
Sent when the player saves a jigsaw block GUI. location is the block; name, target, pool, finalState, jointType, selection_priority, and placement_priority are the block entity values. Operator-only; the server updates the block entity.
Sent by the client, read by the server. Listen for it with client.on("SetJigsawBlock", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
location |
Position | also position |
name |
String | |
target |
String | |
pool |
String | |
finalState |
String | |
jointType |
String | |
selection_priority |
VarInt | |
placement_priority |
VarInt |
Send it
await client.sendPacket("SetJigsawBlock", {
location: /* Position */,
name: /* String */,
target: /* String */,
pool: /* String */,
finalState: /* String */,
jointType: /* String */,
selection_priority: /* VarInt */,
placement_priority: /* VarInt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/SetJigsawBlock.ts