Initialize Border
Play 0x2B, server → client.
play · 0x2B · clientbound (server → client)
Sends the full world border state: center x/z, old and new diameter, the speed in milliseconds to interpolate between them, the portal teleport boundary, and the warning distance and time. The server sends it after login and after a dimension change. The client creates its local world border from these values.
Sent by the server, read by the client. Listen for it with client.on("InitializeBorder", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
x |
Double | |
z |
Double | |
oldDiameter |
Double | |
newDiameter |
Double | |
speed |
VarLong | |
portalTeleportBoundary |
VarInt | |
warningBlocks |
VarInt | |
warningTime |
VarInt |
Send it
await client.sendPacket("InitializeBorder", {
x: /* Double */,
z: /* Double */,
oldDiameter: /* Double */,
newDiameter: /* Double */,
speed: /* VarLong */,
portalTeleportBoundary: /* VarInt */,
warningBlocks: /* VarInt */,
warningTime: /* VarInt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/InitializeBorder.ts