Client Command
Play 0x0C, client → server.
play · 0x0C · serverbound (client → server)
Client status action. actionId 0 requests respawn after death (or after the end poem); 1 requests the statistics window. The server responds with Respawn or AwardStats respectively.
Sent by the client, read by the server. Listen for it with client.on("ClientCommand", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
actionId |
VarInt |
Send it
await client.sendPacket("ClientCommand", {
actionId: /* VarInt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/ClientCommand.ts