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Block Event

Play 0x07, server → client.

play · 0x07 · clientbound (server → client)

Triggers a block-specific action at location, such as a note block playing, a piston extending or retracting, a chest lid opening, or a bell ringing. byte1 and byte2 are the action id and parameter; blockId identifies the block type. The client plays the matching animation or sound.

Sent by the server, read by the client. Listen for it with client.on("BlockEvent", (data) => …) on the receiving side.

Fields

Field Type Notes
location Position also position
byte1 UByte
byte2 UByte
blockId VarInt

Send it

await client.sendPacket("BlockEvent", {
  location: /* Position */,
  byte1: /* UByte */,
  byte2: /* UByte */,
  blockId: /* VarInt */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/clientbound/BlockEvent.ts

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