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Ticking Step

Play 0x80, server → client.

play · 0x80 · clientbound (server → client)

Tells the client how many ticks to simulate while the game is frozen. The server sends it for /tick step. The client advances that many ticks then freezes again.

Sent by the server, read by the client. Listen for it with client.on("TickingStep", (data) => …) on the receiving side.

Fields

Field Type Notes
tick_steps VarInt

Send it

await client.sendPacket("TickingStep", {
  tick_steps: /* VarInt */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/clientbound/TickingStep.ts

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