Ticking Step
Play 0x80, server → client.
play · 0x80 · clientbound (server → client)
Tells the client how many ticks to simulate while the game is frozen. The server sends it for /tick step. The client advances that many ticks then freezes again.
Sent by the server, read by the client. Listen for it with client.on("TickingStep", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
tick_steps |
VarInt |
Send it
await client.sendPacket("TickingStep", {
tick_steps: /* VarInt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/TickingStep.ts