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Player Combat Enter

Play 0x43, server → client.

play · 0x43 · clientbound (server → client)

Tells the client that it has entered combat. It has no fields. The vanilla client ignores it; it exists for legacy combat tracking.

Sent by the server, read by the client. Listen for it with client.on("PlayerCombatEnter", (data) => …) on the receiving side.

Fields

No fields.

Send it

await client.sendPacket("PlayerCombatEnter");

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/clientbound/PlayerCombatEnter.ts

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