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Entity Position Sync

Play 0x23, server → client.

play · 0x23 · clientbound (server → client)

Sets the absolute position, velocity, rotation, and onGround state of the entity entityId. The server sends it to teleport or resync an entity when relative movement packets are not enough. The client moves the entity to the given coordinates.

Sent by the server, read by the client. Listen for it with client.on("EntityPositionSync", (data) => …) on the receiving side.

Fields

Field Type Notes
entityId VarInt
x Double
y Double
z Double
dx Double also velocityX
dy Double also velocityY
dz Double also velocityZ
yaw Float
pitch Float
onGround Boolean

Send it

await client.sendPacket("EntityPositionSync", {
  entityId: /* VarInt */,
  x: /* Double */,
  y: /* Double */,
  z: /* Double */,
  dx: /* Double */,
  dy: /* Double */,
  dz: /* Double */,
  yaw: /* Float */,
  pitch: /* Float */,
  onGround: /* Boolean */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/clientbound/EntityPositionSync.ts

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