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Ping Request

Play 0x26, client → server.

play · 0x26 · serverbound (client → server)

Ping in the play state. id is an arbitrary client value, usually a timestamp. The server must reply with PongResponse echoing the same id. Not related to keep-alive.

Sent by the client, read by the server. Listen for it with client.on("PingRequest", (data) => …) on the receiving side.

Fields

Field Type Notes
id Long also payload

Send it

await client.sendPacket("PingRequest", {
  id: /* Long */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/serverbound/PingRequest.ts

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