Jigsaw Generate
Play 0x1B, client → server.
play · 0x1B · serverbound (client → server)
Sent when the player presses the Generate button in a jigsaw block GUI. location is the jigsaw block, levels is the recursion depth, and keepJigsaws controls whether jigsaw blocks stay after generation. The server generates the structure; operator-only.
Sent by the client, read by the server. Listen for it with client.on("JigsawGenerate", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
location |
Position | also position |
levels |
VarInt | |
keepJigsaws |
Boolean |
Send it
await client.sendPacket("JigsawGenerate", {
location: /* Position */,
levels: /* VarInt */,
keepJigsaws: /* Boolean */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/JigsawGenerate.ts