Move Vehicle (serverbound)
Play 0x22, client → server.
play · 0x22 · serverbound (client → server)
Sent instead of the player movement packets when the player is controlling a vehicle such as a boat, horse, or minecart. It carries the vehicle’s absolute position, yaw, pitch, and onGround. The server moves the vehicle and relays it to other players.
Sent by the client, read by the server. Listen for it with client.on("MoveVehicle", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
x |
Double | |
y |
Double | |
z |
Double | |
yaw |
Float | |
pitch |
Float | |
onGround |
Boolean |
Send it
await client.sendPacket("MoveVehicle", {
x: /* Double */,
y: /* Double */,
z: /* Double */,
yaw: /* Float */,
pitch: /* Float */,
onGround: /* Boolean */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/MoveVehicle.ts