Rotate Head
Play 0x53, server → client.
play · 0x53 · clientbound (server → client)
Sets the head yaw of an entity. The server sends it whenever a tracked entity’s head rotation changes. The client uses it for head rendering independent of body rotation.
Sent by the server, read by the client. Listen for it with client.on("RotateHead", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
entityId |
VarInt | |
headYaw |
Byte |
Send it
await client.sendPacket("RotateHead", {
entityId: /* VarInt */,
headYaw: /* Byte */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/RotateHead.ts