Disconnect
Play 0x20, server → client.
play · 0x20 · clientbound (server → client)
Disconnects the client with the given reason text component. The server sends it when it kicks the player or shuts down. The client closes the connection and shows the reason on the disconnected screen.
Sent by the server, read by the client. Listen for it with client.on("Disconnect", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
reason |
NBT |
Send it
await client.sendPacket("Disconnect", {
reason: { text: "Server restarting", color: "red" },
});
client.destroy();
The client shows reason on the disconnect screen and closes the socket. Await the send before destroying so the packet is flushed. In login use LoginDisconnect; in config use that state’s Disconnect.
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/Disconnect.ts