Set Game Rule
Play 0x39, client → server.
play · 0x39 · serverbound (client → server)
Requests a game rule change from the in-game game rule editing screen. It identifies the gameRule and its new value. The server applies it only if the player has permission for the /gamerule command.
Sent by the client, read by the server. Listen for it with client.on("SetGameRule", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
rules |
Array |
Send it
await client.sendPacket("SetGameRule", {
rules: /* Array */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/SetGameRule.ts