Change Game Mode
Play 0x05, client → server.
play · 0x05 · serverbound (client → server)
Requests a game mode change from the F3+F4 game mode switcher. The server applies it only if the player has permission for the /gamemode command; the result is sent back through GameEvent.
Sent by the client, read by the server. Listen for it with client.on("ChangeGameMode", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
mode |
VarInt | Enum: 0 survival, 1 creative, 2 adventure, 3 spectator. also gamemode |
Send it
await client.sendPacket("ChangeGameMode", {
mode: /* VarInt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/ChangeGameMode.ts