Game Rule Values
Play 0x27, server → client.
play · 0x27 · clientbound (server → client)
Sends the current value of one or more game rules that the client needs to know about. The server sends it after login and whenever a relevant rule changes. The client stores the values for rules that affect client behavior.
Sent by the server, read by the client. Listen for it with client.on("GameRuleValues", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
rules |
Array |
Send it
await client.sendPacket("GameRuleValues", {
rules: /* Array */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/GameRuleValues.ts