Set Entity Link
Play 0x64, server → client.
play · 0x64 · clientbound (server → client)
Attaches or detaches a lead between an entity and its holder. The server sends it when a leash is attached (vehicleId is the holder) or removed (vehicleId is -1). The client renders the lead.
Sent by the server, read by the client. Listen for it with client.on("SetEntityLink", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
entityId |
Int | |
vehicleId |
Int |
Send it
await client.sendPacket("SetEntityLink", {
entityId: /* Int */,
vehicleId: /* Int */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/SetEntityLink.ts