Client Tick End
Play 0x0D, client → server.
play · 0x0D · serverbound (client → server)
Sent once at the end of every client tick. It has no fields. The server uses it to know when a client tick has completed, mainly for movement and interaction ordering; it does not need a reply.
Sent by the client, read by the server. Listen for it with client.on("ClientTickEnd", (data) => …) on the receiving side.
Fields
No fields.
Send it
await client.sendPacket("ClientTickEnd");
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/ClientTickEnd.ts