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Set Border Warning Distance

Play 0x5C, server → client.

play · 0x5C · clientbound (server → client)

Sets how close, in blocks, the player must be to the world border before the screen shows a red warning tint. The server sends it when the warning distance changes.

Sent by the server, read by the client. Listen for it with client.on("SetBorderWarningDistance", (data) => …) on the receiving side.

Fields

Field Type Notes
warningBlocks VarInt

Send it

await client.sendPacket("SetBorderWarningDistance", {
  warningBlocks: /* VarInt */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/clientbound/SetBorderWarningDistance.ts

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