Set Border Warning Distance
Play 0x5C, server → client.
play · 0x5C · clientbound (server → client)
Sets how close, in blocks, the player must be to the world border before the screen shows a red warning tint. The server sends it when the warning distance changes.
Sent by the server, read by the client. Listen for it with client.on("SetBorderWarningDistance", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
warningBlocks |
VarInt |
Send it
await client.sendPacket("SetBorderWarningDistance", {
warningBlocks: /* VarInt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/SetBorderWarningDistance.ts