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Chunk Batch Received

Play 0x0B, client → server.

play · 0x0B · serverbound (client → server)

Sent by the client after a ChunkBatchFinished packet. chunksPerTick is how many chunks the client wants per tick based on how fast it processed the batch. The server uses it to throttle or speed up chunk sending.

Sent by the client, read by the server. Listen for it with client.on("ChunkBatchReceived", (data) => …) on the receiving side.

Fields

Field Type Notes
chunksPerTick Float

Send it

await client.sendPacket("ChunkBatchReceived", {
  chunksPerTick: /* Float */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/serverbound/ChunkBatchReceived.ts

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