Player Look At
Play 0x47, server → client.
play · 0x47 · clientbound (server → client)
Makes the client rotate its player to face a point or an entity. The server sends it for the /tp ... facing command. feet_eyes selects which anchor of the player is aimed; if isEntity is set the target is entityId with its own anchor entity_feet_eyes.
Sent by the server, read by the client. Listen for it with client.on("PlayerLookAt", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
feet_eyes |
VarInt | |
x |
Double | |
y |
Double | |
z |
Double | |
isEntity |
Boolean | |
entityId |
Struct | |
entity_feet_eyes |
Struct |
Send it
await client.sendPacket("PlayerLookAt", {
feet_eyes: /* VarInt */,
x: /* Double */,
y: /* Double */,
z: /* Double */,
isEntity: /* Boolean */,
entityId: /* Struct */,
entity_feet_eyes: /* Struct */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/PlayerLookAt.ts