Custom Payload (serverbound)
Play 0x16, client → server.
play · 0x16 · serverbound (client → server)
Plugin message in the play state. channel is a namespaced identifier and data is arbitrary bytes (up to 32767). Vanilla uses minecraft:brand; mods and plugins use their own channels. The server ignores unknown channels.
Sent by the client, read by the server. Listen for it with client.on("CustomPayload", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
channel |
String | |
data |
Byte[] |
Send it
await client.sendPacket("CustomPayload", {
channel: /* String */,
data: /* Byte[] */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/CustomPayload.ts