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Attack

Play 0x01, client → server.

play · 0x01 · serverbound (client → server)

Sent when the player attacks (left-clicks) an entity with numeric entityId. The server checks reach and validity, then applies damage. This replaces the attack case of Interact; it usually comes with a Swing.

Sent by the client, read by the server. Listen for it with client.on("Attack", (data) => …) on the receiving side.

Fields

Field Type Notes
entityId VarInt

Send it

await client.sendPacket("Attack", {
  entityId: /* VarInt */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/serverbound/Attack.ts

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