Player Loaded
Play 0x2C, client → server.
play · 0x2C · serverbound (client → server)
Sent once when the client has finished loading the world after Login or Respawn and is ready to play. It has no fields. The server keeps the player invulnerable and frozen until it arrives or a timeout passes.
Sent by the client, read by the server. Listen for it with client.on("PlayerLoaded", (data) => …) on the receiving side.
Fields
No fields.
Send it
await client.sendPacket("PlayerLoaded");
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/PlayerLoaded.ts