Pong
Play 0x2D, client → server.
play · 0x2D · serverbound (client → server)
Response to a clientbound Ping in the play state. id echoes the ping id. Vanilla servers use it for tick synchronization checks (for example when inventory transactions need ordering); it is not the keep-alive.
Sent by the client, read by the server. Listen for it with client.on("Pong", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
id |
Int |
Send it
await client.sendPacket("Pong", {
id: /* Int */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/Pong.ts