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Pong

Play 0x2D, client → server.

play · 0x2D · serverbound (client → server)

Response to a clientbound Ping in the play state. id echoes the ping id. Vanilla servers use it for tick synchronization checks (for example when inventory transactions need ordering); it is not the keep-alive.

Sent by the client, read by the server. Listen for it with client.on("Pong", (data) => …) on the receiving side.

Fields

Field Type Notes
id Int

Send it

await client.sendPacket("Pong", {
  id: /* Int */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/serverbound/Pong.ts

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