Chunk Batch Finished
Play 0x0B, server → client.
play · 0x0B · clientbound (server → client)
Marks the end of a batch of LevelChunkWithLight packets and carries the number of chunks in the batch. The server sends it after ChunkBatchStart and the chunk packets. The client must answer with a serverbound ChunkBatchReceived that reports how many chunks per tick it wants, which the server uses to throttle chunk sending.
Sent by the server, read by the client. Listen for it with client.on("ChunkBatchFinished", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
batchSize |
VarInt |
Send it
await client.sendPacket("ChunkBatchFinished", {
batchSize: /* VarInt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/ChunkBatchFinished.ts