Block Entity Data
Play 0x06, server → client.
play · 0x06 · clientbound (server → client)
Updates the block entity at location with new NBT data, such as a sign’s text, a mob spawner’s settings, or a banner pattern. action identifies the block entity type. The client applies the NBT to its local copy of the block entity.
Sent by the server, read by the client. Listen for it with client.on("BlockEntityData", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
location |
Position | also position |
action |
VarInt | |
nbtData |
writeAnonOptionalNbt |
Send it
await client.sendPacket("BlockEntityData", {
location: /* Position */,
action: /* VarInt */,
nbtData: /* writeAnonOptionalNbt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/BlockEntityData.ts