Forget Level Chunk
Play 0x25, server → client.
play · 0x25 · clientbound (server → client)
Tells the client to unload the chunk at chunkX, chunkZ. The server sends it when the chunk leaves the player’s view distance. The client removes the chunk and its entities from memory.
Sent by the server, read by the client. Listen for it with client.on("ForgetLevelChunk", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
chunkZ |
Int | |
chunkX |
Int |
Send it
await client.sendPacket("ForgetLevelChunk", {
chunkZ: /* Int */,
chunkX: /* Int */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/ForgetLevelChunk.ts