Animate
Play 0x02, server → client.
play · 0x02 · clientbound (server → client)
Tells the client to play a one-shot animation on an entity: swing main hand, swing off hand, leave bed, critical hit, or magic critical hit. The server sends it when an entity performs the action. The client plays the visual animation on the entity with the given entityId.
Sent by the server, read by the client. Listen for it with client.on("Animate", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
entityId |
VarInt | |
animation |
UByte |
Send it
await client.sendPacket("Animate", {
entityId: /* VarInt */,
animation: /* UByte */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/Animate.ts