Sign Update
Play 0x3D, client → server.
play · 0x3D · serverbound (client → server)
Sent when the player finishes editing a sign after the server opened the editor with OpenSignEditor. location is the sign, isFrontText says which side, and text1-text4 are the four lines. The server validates the text and updates the block entity.
Sent by the client, read by the server. Listen for it with client.on("SignUpdate", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
location |
Position | also position |
isFrontText |
Boolean | |
text1 |
String | also line1 |
text2 |
String | also line2 |
text3 |
String | also line3 |
text4 |
String | also line4 |
Send it
await client.sendPacket("SignUpdate", {
location: /* Position */,
isFrontText: /* Boolean */,
text1: /* String */,
text2: /* String */,
text3: /* String */,
text4: /* String */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/SignUpdate.ts