Skip to content
mc-protocol
Esc
↑↓navigate↵open⌘Jpreview
On this page

Set Score

Play 0x6E, server → client.

play · 0x6E · clientbound (server → client)

Sets a score holder’s value for an objective. itemName is the holder, scoreName the objective; optional display name and number format override the objective defaults. The client updates its scoreboard display.

Sent by the server, read by the client. Listen for it with client.on("SetScore", (data) => …) on the receiving side.

Fields

Field Type Notes
itemName String
scoreName String
value VarInt also payload
display_name Optional
number_format Optional
styling Struct

Send it

await client.sendPacket("SetScore", {
  itemName: /* String */,
  scoreName: /* String */,
  value: /* VarInt */,
  display_name: /* Optional */,
  number_format: /* Optional */,
  styling: /* Struct */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/clientbound/SetScore.ts

Was this page helpful?