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Reset Score

Play 0x4F, server → client.

play · 0x4F · clientbound (server → client)

Removes a score from the scoreboard. entity_name is the score holder; if objective_name is absent, the holder is removed from every objective. The client updates its scoreboard display.

Sent by the server, read by the client. Listen for it with client.on("ResetScore", (data) => …) on the receiving side.

Fields

Field Type Notes
entity_name String
objective_name Optional

Send it

await client.sendPacket("ResetScore", {
  entity_name: /* String */,
  objective_name: /* Optional */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/clientbound/ResetScore.ts

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