Player Command
Play 0x2A, client → server.
play · 0x2A · serverbound (client → server)
Entity action for the player (entityId is the player’s own id): start/stop sneaking, leave bed, start/stop sprinting, start/stop horse jump, open vehicle inventory, or start elytra flight. jumpBoost (0-100) is used only for horse jump charge.
Sent by the client, read by the server. Listen for it with client.on("PlayerCommand", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
entityId |
VarInt | |
actionId |
VarInt | Enum: 0 leave_bed, 1 start_sprinting, 2 stop_sprinting, 3 start_horse_jump, 4 stop_horse_jump, 5 open_vehicle_inventory, 6 start_elytra_flying. |
jumpBoost |
VarInt |
Send it
await client.sendPacket("PlayerCommand", {
entityId: /* VarInt */,
actionId: /* VarInt */,
jumpBoost: /* VarInt */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/PlayerCommand.ts