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Player Command

Play 0x2A, client → server.

play · 0x2A · serverbound (client → server)

Entity action for the player (entityId is the player’s own id): start/stop sneaking, leave bed, start/stop sprinting, start/stop horse jump, open vehicle inventory, or start elytra flight. jumpBoost (0-100) is used only for horse jump charge.

Sent by the client, read by the server. Listen for it with client.on("PlayerCommand", (data) => …) on the receiving side.

Fields

Field Type Notes
entityId VarInt
actionId VarInt Enum: 0 leave_bed, 1 start_sprinting, 2 stop_sprinting, 3 start_horse_jump, 4 stop_horse_jump, 5 open_vehicle_inventory, 6 start_elytra_flying.
jumpBoost VarInt

Send it

await client.sendPacket("PlayerCommand", {
  entityId: /* VarInt */,
  actionId: /* VarInt */,
  jumpBoost: /* VarInt */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/serverbound/PlayerCommand.ts

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