Skip to content
mc-protocol
Esc
↑↓navigate↵open⌘Jpreview
On this page

Rename Item

Play 0x30, client → server.

play · 0x30 · serverbound (client → server)

Sent while the player types in the anvil name field. name is the new item name (max 50 characters). The server updates the anvil result slot and cost.

Sent by the client, read by the server. Listen for it with client.on("RenameItem", (data) => …) on the receiving side.

Fields

Field Type Notes
name String also itemName

Send it

await client.sendPacket("RenameItem", {
  name: /* String */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/serverbound/RenameItem.ts

Was this page helpful?