Sound Entity
Play 0x74, server → client.
play · 0x74 · clientbound (server → client)
Plays a sound that follows an entity. The server sends it for sounds tied to a moving source. sound is a registry ID or inline sound event; seed selects a random variant so all clients hear the same one.
Sent by the server, read by the client. Listen for it with client.on("SoundEntity", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
sound |
ItemSoundHolder | |
soundCategory |
soundSource | |
entityId |
VarInt | |
volume |
Float | |
pitch |
Float | |
seed |
Long |
Send it
await client.sendPacket("SoundEntity", {
sound: /* ItemSoundHolder */,
soundCategory: /* soundSource */,
entityId: /* VarInt */,
volume: /* Float */,
pitch: /* Float */,
seed: /* Long */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/SoundEntity.ts