Move Player Pos Rot
Play 0x1F, client → server.
play · 0x1F · serverbound (client → server)
Updates both position and rotation. x, y, z are absolute feet coordinates, yaw and pitch are in degrees, and flags contains on-ground and horizontal-collision bits. Sent when the player both moves and looks around in the same tick.
Sent by the client, read by the server. Listen for it with client.on("MovePlayerPosRot", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
x |
Double | |
y |
Double | |
z |
Double | |
yaw |
Float | |
pitch |
Float | |
flags |
MovementFlags |
Send it
await client.sendPacket("MovePlayerPosRot", {
x: /* Double */,
y: /* Double */,
z: /* Double */,
yaw: /* Float */,
pitch: /* Float */,
flags: /* MovementFlags */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/MovePlayerPosRot.ts