Remove Entities
Play 0x4D, server → client.
play · 0x4D · clientbound (server → client)
Tells the client to destroy the listed entities. The server sends it when entities die, unload, or leave the client’s tracking range. The client removes them from the world.
Sent by the server, read by the client. Listen for it with client.on("RemoveEntities", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
entityIds |
Array |
Send it
await client.sendPacket("RemoveEntities", { entityIds: [100, 101] });
Removes the listed entities from the client. Unknown IDs are ignored. Pair with the IDs you passed to AddEntity.
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/clientbound/RemoveEntities.ts