Place Recipe
Play 0x27, client → server.
play · 0x27 · serverbound (client → server)
Sent when the player clicks a recipe in the recipe book. windowId is the open crafting container, recipeId is the recipe’s network id, and makeAll is true when shift-clicked. The server moves the ingredients from the inventory into the crafting grid and sends slot updates.
Sent by the client, read by the server. Listen for it with client.on("PlaceRecipe", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
windowId |
ContainerID | |
recipeId |
VarInt | |
makeAll |
Boolean |
Send it
await client.sendPacket("PlaceRecipe", {
windowId: /* ContainerID */,
recipeId: /* VarInt */,
makeAll: /* Boolean */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/PlaceRecipe.ts