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Place Recipe

Play 0x27, client → server.

play · 0x27 · serverbound (client → server)

Sent when the player clicks a recipe in the recipe book. windowId is the open crafting container, recipeId is the recipe’s network id, and makeAll is true when shift-clicked. The server moves the ingredients from the inventory into the crafting grid and sends slot updates.

Sent by the client, read by the server. Listen for it with client.on("PlaceRecipe", (data) => …) on the receiving side.

Fields

Field Type Notes
windowId ContainerID
recipeId VarInt
makeAll Boolean

Send it

await client.sendPacket("PlaceRecipe", {
  windowId: /* ContainerID */,
  recipeId: /* VarInt */,
  makeAll: /* Boolean */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/serverbound/PlaceRecipe.ts

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