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Move Player Pos

Play 0x1E, client → server.

play · 0x1E · serverbound (client → server)

Updates the player’s position without changing rotation. x, y, z are absolute feet coordinates and flags contains the on-ground and horizontal-collision bits. The client sends this every tick the position changes; the server validates the move and relays it to other players.

Sent by the client, read by the server. Listen for it with client.on("MovePlayerPos", (data) => …) on the receiving side.

Fields

Field Type Notes
x Double
y Double
z Double
flags MovementFlags

Send it

await client.sendPacket("MovePlayerPos", {
  x: /* Double */,
  y: /* Double */,
  z: /* Double */,
  flags: /* MovementFlags */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/serverbound/MovePlayerPos.ts

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