Lock Difficulty
Play 0x1D, client → server.
play · 0x1D · serverbound (client → server)
Locks or unlocks the world difficulty from the options screen. locked is the new state. The server applies it only for operators in singleplayer or LAN worlds; on dedicated servers it is ignored.
Sent by the client, read by the server. Listen for it with client.on("LockDifficulty", (data) => …) on the receiving side.
Fields
| Field | Type | Notes |
|---|---|---|
locked |
Boolean |
Send it
await client.sendPacket("LockDifficulty", {
locked: /* Boolean */,
});
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/play/serverbound/LockDifficulty.ts