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Lock Difficulty

Play 0x1D, client → server.

play · 0x1D · serverbound (client → server)

Locks or unlocks the world difficulty from the options screen. locked is the new state. The server applies it only for operators in singleplayer or LAN worlds; on dedicated servers it is ignored.

Sent by the client, read by the server. Listen for it with client.on("LockDifficulty", (data) => …) on the receiving side.

Fields

Field Type Notes
locked Boolean

Send it

await client.sendPacket("LockDifficulty", {
  locked: /* Boolean */,
});

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/play/serverbound/LockDifficulty.ts

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