Finish Configuration (serverbound)
Configuration 0x03, client → server.
config · 0x03 · serverbound (client → server)
Acknowledges the clientbound FinishConfiguration. Sent by the client when it has processed all registry, tag, and pack data. Receiving it moves the connection into the play state, and the server then sends Login (join game).
Sent by the client, read by the server. Listen for it with client.on("FinishConfiguration", (data) => …) on the receiving side.
Fields
No fields.
Send it
// Client side, in reply to the server's FinishConfiguration.
client.on("FinishConfiguration", async () => {
await client.sendPacket("FinishConfiguration"); // -> play
});
Send only after the server sent its own FinishConfiguration. Both sides move to play; the Client emits playerJoin and the server may now send Login.
Field aliases listed under Notes are accepted as alternative keys when writing.
Source: src/Core/Versions/776/Packets/config/serverbound/FinishConfiguration.ts