Status
Server list ping. The client closes the socket when done.
4 packets: 2 serverbound, 2 clientbound.
IDs restart at 0x00 in every state, so the same number means a different packet in login than in play.
| ID | Direction | Packet | Fields |
|---|---|---|---|
0x00 |
→ server | StatusRequest | |
0x01 |
→ server | PingRequest | time |
0x00 |
→ client | StatusResponse | jsonResponse |
0x01 |
→ client | PongResponse | timestamp |