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Status

Server list ping. The client closes the socket when done.

4 packets: 2 serverbound, 2 clientbound.

IDs restart at 0x00 in every state, so the same number means a different packet in login than in play.

ID Direction Packet Fields
0x00 → server StatusRequest
0x01 → server PingRequest time
0x00 → client StatusResponse jsonResponse
0x01 → client PongResponse timestamp

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