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Legacy Ping

Handshake 0xFE, client → server.

handshake · 0xFE · serverbound (client → server)

Legacy server list ping used by clients older than 1.7. It is identified by the raw 0xFE first byte instead of a normal framed packet. A modern server may answer with a legacy kick-style status string or simply close the connection.

Sent by the client, read by the server. Listen for it with client.on("LegacyPing", (data) => …) on the receiving side.

Fields

Field Type Notes
payload UByte also data

Send it

// Client side, while the connection is still in the handshake state.
await client.sendPacket("LegacyPing", {
  payload: 0x01, // extended server-list ping used by Minecraft 1.4–1.6
});

Use 0x01 for the extended legacy ping variant. The server may answer with a legacy kick-style status string or close the connection; no modern status handshake is sent first.

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: src/Core/Versions/776/Packets/handshake/serverbound/LegacyPing.ts

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